Tales and Conquest

Scene







Input


CombatStatus:

idk

PlayerStatus:

idk

Internal Workings: (This is just for FYI purposes for the user to keep them engaged while we do stuff, it has nothing to do with anything)

idk

Main Engine State: (This should be used as a marker for wether the engine is idle or not, it takes the form of "busy" or "idle")

idk

Turn State: (This gives you the player id of the player with the turn, use this and fetch this players data from your structure to populate)

idk

Game Mode: (This gives you the current mode of the game, wether it is "combat" or "normal")

idk

Current Location State: (This gives you the current location id of the party, just FYI)

idk

Players State: (This is a mini structure of the data for all players playing the game, use it as you may)

idk

Story:

CombatRawOutput:

Image Placeholder:

Image Placeholder

Last Move:

All NPC:

None

All Locations:

None

Inventory:

None

Game Info:

Game ID: Not assigned

Player ID: Not assigned

Character ID: Not assigned

Scene ID: Not assigned

Join Game With ID:

Tales and Conquest

Quests:

QuestString: Not assigned

QuestInteger: Not assigned

TextContext: Not assigned

SequentialMemory: Not assigned

Public Games: