Tales and Conquest
Scene
Input
CombatStatus:
idk
PlayerStatus:
idk
Internal Workings: (This is just for FYI purposes for the user to keep them engaged while we do stuff, it has nothing to do with anything)
idk
Main Engine State: (This should be used as a marker for wether the engine is idle or not, it takes the form of "busy" or "idle")
idk
Turn State: (This gives you the player id of the player with the turn, use this and fetch this players data from your structure to populate)
idk
Game Mode: (This gives you the current mode of the game, wether it is "combat" or "normal")
idk
Current Location State: (This gives you the current location id of the party, just FYI)
idk
Players State: (This is a mini structure of the data for all players playing the game, use it as you may)
Story:
CombatRawOutput:
Image Placeholder:
Last Move:
All NPC:
All Locations:
Inventory:
Game Info:
Game ID: Not assigned
Player ID: Not assigned
Character ID: Not assigned
Scene ID: Not assigned
Join Game With ID:
Tales and Conquest
Quests:
QuestString: Not assigned
QuestInteger: Not assigned
TextContext: Not assigned
SequentialMemory: Not assigned
Public Games: